Thursday 3 December 2009

The final look of my character in colour in four different angles. And i can now finally say, this is the final out outcome of my character.




Synopsis

Name: Rad


Age 13


Story: Rad is one of three students sent to a countryside called Pick- Pock where young individuals study. The reason for this is the fact that kids who are obligated to spend six months at Pick- Pock weren’t doing very well in the educational centre they were in. And so they are sent to Pick Pock to keep them in Pick- Pock shape of learning where they can take back that education status to their original educational centre were they first came after the 6 months is up. As the kids settle into this new environment, things appear not so charming as what it had said in the brochure! The new kids do not know that around Pick- Pock countryside, lays a startling device positioned and formed into illusion cubes at different areas in the Village. Rad makes the silly mistake by accidentally activating one of the illusion cubes and allowing all chaos to break loose around the countryside!


Rad’s profile: Rad is an adventurous young 13 year old that enjoys playing and seeking new things to entertain him. The only problem is that, the things he seeks tend to get him into a lot of trouble, which is why that was a major part to play in him being sent to Pick- Pock’s educational centre. He’s hard hearing and hardly listens and believes he knows best.


Friends of Rad point of view: Friend’s of Rad finds him annoying and plain stupid. One of Rad’s friends said: “Even though in most cases, he knows what the outcome of a circumstance would be like… But he still approaches the situation in a dumb way and nearly killing not only himself, but the people around him”

Another of Rad’s friend said, “If you even try to have a decent conversation with Rad, it is like talking to a statue as in… Even though his body is alive and moving, but his brain is as lifeless as a statue, nothing seems to get through.





I decided to search up kilts to see whether or not i should incorporate it on my character. I liked the outcome of it on my character and so i decided to keep it.