Saturday, 24 October 2009














Next step was to play around with the character by drawing face expressions to see how far and what i could actually do with it. I call this stage, the muck about point. Sooner after that, i decided to scrap this character and made a decision to go with a completely different new look. Why? I just decided to draw in a different direction because i've drawn character's like this a lot of times and if i decided to carry on and keep this character, I wouldn't be pushing myself now would i? So that was the outcome of that story now moving onto more developments.
Click the image to get a better view of the character.
I had stumbled upon this image of samurai hats and i wondered if i should incorporate that within my characters accessories. I still haven't come to a conclusion on that topic but what i can say at this point is that, i really like the visual look of a samurai hat but i'm not quite sure if there is a reason to have it match the character I'm beginning to come up with. So for now, I'm gonna have to leave this item out.



Because i had a keen interest in Fat-Albert, the cartoon version and also the movie version, it defiantly sparked an interest which is why it was a source of ideas for my earlier character head design.
This was the first character image that had first presented itself within my thoughts. I just had to place this mental image that was within my imagination on paper. I weren't quite sure about my character's history of background, so i just decided to draw images to come to a conclusion of what kind of perception i'd get from viewing how my character is portrayed visually. From there on in, i can develop a story and a short profile from what i see on paper of my character. But then again, this was a first attempt to create my own character so i'll call this a starting point of my development process. Click on the image to get a better view of my first head design.